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(#1) Teenage Mutant Ninja Turtles
- 1989
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(#4) Super Ghouls'n Ghosts
- Jan 01 1991
Even more difficult than its already daunting predecessor, Ghosts'n Goblins, Ghouls'n Ghosts threw even more enemies at you, had a moving landscape, and every jump required pixel perfect accuracy or you were DONE. Sometimes in just a single hit.
Then there was the ending of the game... which put you right back in the beginning again, making you complete it twice to truly beat the game. -
(#6) Mega Man
Well let's just say that every Mega Man after (and there are many) added things to make gameplay easier. Every cool upgrade was really only relevant towards one specific boss. The jumping modes were merciless and since you couldn't save, all those barely won victories had to be redone every single time. -
(#7) Mike Tyson's Power Punch
Why it was hard: Early opponents were super fast and hard enough (though they had a prettyy conspicuous X on their weak spots). Once you got to the big boss - Mike Tyson - it was near impossible. Your punches did practically nothing to him and HIS punches ended the fight. You'd have to dodge every one of his blows and land dozens of your own. -
(#10) Contra
- Jan 01 1987
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(#12) Zelda II: The Adventure of Link
- Jan 01 1987
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(#18) Dr. Jekyll and Mr. Hyde
- Jan 01 1988
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(#22) F-Zero GX
- 2003
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(#23) Alien vs Predator
- Oct 20 1994
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(#24) Genghis Khan
- Jan 01 1989
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